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E-Prime is the revolutionary suite of applications which comprehensively fulfills your research needs. From experiment generation and millisecond precision data collection through data handling and processing. E-Prime is the most powerful and flexible experiment generator available. The E-Prime suite of applications, combined with precise millisecond timing, a user-friendly environment and the flexibility to create simple to complex experiments is excellent for both advanced and novice users. The core system includes: E-Studio, E-Basic, E-Run, E-Merge, E-DataAid, and E-Recovery. |
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PsychMate is the next generation of educational tools for undergraduate psychology instruction. PsychMate is designed to provide a means for exposing students to classic and current experiments in psychology, as well as teaching students about research methods and data collection.
NEW! Textbook for PsychMate! Exploring Research Methods in Psychology Using PsychMate Intimately linked with PsychMate®, this text provides students with the tools to both examine the core concepts of research methods and apply what they have learned through active participation in experiments. |
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BrainLogics is a new family of products from Psychology Software Tools which provide core software/hardware components for effective functional imaging research. With software and hardware components already installed in over 3000 laboratories worldwide including over 50 fMRI laboratories, Psychology Software Tools is pleased to announce the release of the BrainLogics fMRI family of products. | ||||
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Eye tracking swings into view for behavioral research with the new Tobii Eye Tracker/ E-Prime integration. Combine the power of E-Prime with easy to use eye tracking. Add eye gaze and eye movement capabilities to your existing E-Prime experiments, or create new paradigms with E-Studio’s Graphical Design Interface, now updated to include all the script necessary to interact with the Tobii Eye Tracking technologies.
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| VR Worlds 2 is a virtual reality (VR) package of software and hardware for creating real-life simulations for neurobehavioral studies in the laboratory or in MRI scanners. It consists of an interactive virtual world of multiple environments and dozens of characters that can be freely navigated by subjects, and hardware to enable navigation and manipulation of objects within the simulated world. | ||||