Adding SMI's leading mobile eye tracking technology to the Oculus Rift DK2 virtual reality headset provides new possibilities for scientists, VR developers and application providers. SMI's tracking inside the Oculus Rift DK2 can be calibrationless and enables instant gaze triggered interaction, as well as fully immersive visual perception analysis. The solution supports popular VR engines such as Unity and Vizard.
Fields of use: The SMI Eye Tracking Upgrade for the Oculus Rift DK2 can be used for fully immersive visual perception analysis, for research and for gaze interaction scenarios.
SDK for real-time streaming of eye and gaze data
The SMI Eye tracking HMD for the Oculus Rift DK2 comes with a C/C++ SDK. This makes all important eye and gaze data available in real-time, such as eye position and eye to screen distance.
Integration with popular VR engines
SMI supports integration into a broad range of VR-solutions, e.g. in the WorldViz Vizard VR engine - even with integrated motion tracking - or in Unity, another commonly used platform to create 3D content.
Upgrade for existing Oculus Rift DK2 customers
The SMI Eye Tracking HMD Upgrade Package is available for already purchased Oculus Rift DK2. Due to Oculus license agreement, SMI only upgrades customer-owned Oculus Rift DK2 headsets. Please contact SMI for further details.
For technical support please visit our Product Service and Support Website.