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SoundOut objects in EP2 now have a new property for Buffer Mode, which can be set to Buffered or Streaming (the default seems to be Streaming). The EP2 E-Basic Help has not been updated to explain this feature, and I have not found the explanation elsewhere (searching the PST Knowledge Base only reveals that this feature is implemented via the .SoundMode property of the SoundBuffer Object).
So, could someone please explain the advantages and disadvantages of Streaming vs. Buffered mode, and how we decide which mode to use? And if Streaming is always better than Buffered, why do we have the choice in the first place?
Thanks,
-- David McFarlane, Professional Faultfinder
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| Buffered provides one fixed buffer. If the sound is larger than this buffer then you get an error. This is the behavior in EP 1.x. Streaming permits for the ability for longer sounds to be streamed into the buffer while they play. Buffered remains primarily for backward type compatability. There is really no method that is recommended over the other at this time with the exception that streaming is required for longer passages.
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